My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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EliottChen.ScriptableAudioSystem.AudioAsset Member List

This is the complete list of members for EliottChen.ScriptableAudioSystem.AudioAsset, including all inherited members.

A_Play() (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAssetvirtual
A_PlayAndFollowTransform(Transform pTransform) (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAssetvirtual
A_PlayAtPos(Transform pTransformPos) (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAssetvirtual
A_PlayAtPosVector(Vector3 pPos) (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAssetvirtual
Config (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAsset
GetStrategy() (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAssetprotectedvirtual
InitBeforePlay() (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAssetprotectedvirtual
m_audioSource (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAssetprotected
m_config (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAssetprotected
Play()EliottChen.ScriptableAudioSystem.AudioAssetprotected
Play(Transform pPos) (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAssetprotected
Play(Vector3 pPosition) (defined in EliottChen.ScriptableAudioSystem.AudioAsset)EliottChen.ScriptableAudioSystem.AudioAssetprotected