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My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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Represent an audio asset, separated from its configurations, think of it like what is played. More...
Protected Member Functions | |
| virtual IAudioInstanceStrategy | GetStrategy () |
| virtual void | InitBeforePlay () |
| AudioInstance | Play () |
| Pulls an Audio Instance in the AudioManager and attribute the clip in parameterss. | |
| AudioInstance | Play (Transform pPos) |
| AudioInstance | Play (Vector3 pPosition) |
Protected Attributes | |
| AudioClip[] | m_audioSource |
| AudioConfigurationSO | m_config |
Properties | |
| AudioConfigurationSO | Config [get] |
Represent an audio asset, separated from its configurations, think of it like what is played.
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protected |
Pulls an Audio Instance in the AudioManager and attribute the clip in parameterss.