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My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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This is the complete list of members for EliottChen.ScriptableAudioSystem.AudioInstance, including all inherited members.
| IsPlaying (defined in EliottChen.ScriptableAudioSystem.AudioInstance) | EliottChen.ScriptableAudioSystem.AudioInstance | |
| Play(AudioClip clip, AudioConfigurationSO config, IAudioInstanceStrategy stratgy=null) (defined in EliottChen.ScriptableAudioSystem.AudioInstance) | EliottChen.ScriptableAudioSystem.AudioInstance | |
| ResetState() (defined in EliottChen.ScriptableAudioSystem.AudioInstance) | EliottChen.ScriptableAudioSystem.AudioInstance | |
| SetPosition(Vector3 position) (defined in EliottChen.ScriptableAudioSystem.AudioInstance) | EliottChen.ScriptableAudioSystem.AudioInstance | |
| SetTarget(Transform pTransform) (defined in EliottChen.ScriptableAudioSystem.AudioInstance) | EliottChen.ScriptableAudioSystem.AudioInstance | |
| Source (defined in EliottChen.ScriptableAudioSystem.AudioInstance) | EliottChen.ScriptableAudioSystem.AudioInstance | |
| Stop() (defined in EliottChen.ScriptableAudioSystem.AudioInstance) | EliottChen.ScriptableAudioSystem.AudioInstance |