My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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EliottChen.ScriptableAudioSystem.AudioInstance Class Reference

Public Member Functions

void Play (AudioClip clip, AudioConfigurationSO config, IAudioInstanceStrategy stratgy=null)
void Stop ()
void SetTarget (Transform pTransform)
void SetPosition (Vector3 position)
void ResetState ()

Properties

AudioSource Source [get]
bool IsPlaying [get]

The documentation for this class was generated from the following file:
  • Runtime/AudioInstance.cs