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My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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Public Member Functions | |
| void | Play (AudioClip clip, AudioConfigurationSO config, IAudioInstanceStrategy stratgy=null) |
| void | Stop () |
| void | SetTarget (Transform pTransform) |
| void | SetPosition (Vector3 position) |
| void | ResetState () |
Properties | |
| AudioSource | Source [get] |
| bool | IsPlaying [get] |