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My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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This is the complete list of members for EliottChen.ScriptableAudioSystem.AudioManager, including all inherited members.
| CreateSoundInstance() (defined in EliottChen.ScriptableAudioSystem.AudioManager) | EliottChen.ScriptableAudioSystem.AudioManager | |
| GetAudioInstance() (defined in EliottChen.ScriptableAudioSystem.AudioManager) | EliottChen.ScriptableAudioSystem.AudioManager | |
| persistentInstance (defined in EliottChen.ScriptableAudioSystem.AudioManager) | EliottChen.ScriptableAudioSystem.AudioManager | static |
| ReturnInstance(AudioInstance instance) (defined in EliottChen.ScriptableAudioSystem.AudioManager) | EliottChen.ScriptableAudioSystem.AudioManager |