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My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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Base class that provide AudioSource from an internal pool Also responsible to elaborate its own pool overflow strategy. More...
Public Member Functions | |
| AudioInstance | CreateSoundInstance () |
| AudioInstance | GetAudioInstance () |
| void | ReturnInstance (AudioInstance instance) |
Properties | |
| static AudioManager | persistentInstance [get] |
Base class that provide AudioSource from an internal pool Also responsible to elaborate its own pool overflow strategy.