My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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EliottChen.ScriptableAudioSystem.AudioManager Class Reference

Base class that provide AudioSource from an internal pool Also responsible to elaborate its own pool overflow strategy. More...

Public Member Functions

AudioInstance CreateSoundInstance ()
AudioInstance GetAudioInstance ()
void ReturnInstance (AudioInstance instance)

Properties

static AudioManager persistentInstance [get]

Detailed Description

Base class that provide AudioSource from an internal pool Also responsible to elaborate its own pool overflow strategy.


The documentation for this class was generated from the following file:
  • Runtime/AudioManager.cs