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My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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This is the complete list of members for EliottChen.ScriptableAudioSystem.SingletonAssetStrategy, including all inherited members.
| audioInstance (defined in EliottChen.ScriptableAudioSystem.SingletonAssetStrategy) | EliottChen.ScriptableAudioSystem.SingletonAssetStrategy | |
| opacity (defined in EliottChen.ScriptableAudioSystem.SingletonAssetStrategy) | EliottChen.ScriptableAudioSystem.SingletonAssetStrategy | |
| Reset() (defined in EliottChen.ScriptableAudioSystem.SingletonAssetStrategy) | EliottChen.ScriptableAudioSystem.SingletonAssetStrategy | |
| SetOpacity(float pOpacity) (defined in EliottChen.ScriptableAudioSystem.SingletonAssetStrategy) | EliottChen.ScriptableAudioSystem.SingletonAssetStrategy | |
| SingletonAssetStrategy(float pOpacity) (defined in EliottChen.ScriptableAudioSystem.SingletonAssetStrategy) | EliottChen.ScriptableAudioSystem.SingletonAssetStrategy | |
| Update() (defined in EliottChen.ScriptableAudioSystem.SingletonAssetStrategy) | EliottChen.ScriptableAudioSystem.SingletonAssetStrategy |