|
My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
|
Public Member Functions | |
| void | SetOpacity (float pOpacity) |
| SingletonAssetStrategy (float pOpacity) | |
| void | Reset () |
| void | Update () |
Properties | |
| AudioInstance | audioInstance [get, set] |
| float | opacity [get] |
| void EliottChen.ScriptableAudioSystem.SingletonAssetStrategy.Reset | ( | ) |
| void EliottChen.ScriptableAudioSystem.SingletonAssetStrategy.Update | ( | ) |
|
getset |