My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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EliottChen.ScriptableAudioSystem.SingletonAssetStrategy Class Reference

Public Member Functions

void SetOpacity (float pOpacity)
 SingletonAssetStrategy (float pOpacity)
void Reset ()
void Update ()

Properties

AudioInstance audioInstance [get, set]
float opacity [get]

Member Function Documentation

◆ Reset()

void EliottChen.ScriptableAudioSystem.SingletonAssetStrategy.Reset ( )

◆ Update()

void EliottChen.ScriptableAudioSystem.SingletonAssetStrategy.Update ( )

Property Documentation

◆ audioInstance

AudioInstance EliottChen.ScriptableAudioSystem.SingletonAssetStrategy.audioInstance
getset

The documentation for this class was generated from the following file:
  • Runtime/Strategy/SingletonAssetStrategy.cs