My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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EliottChen.ScriptableAudioSystem Namespace Reference

Classes

class  AudioAsset
 Represent an audio asset, separated from its configurations, think of it like what is played. More...
class  AudioConfigurationSO
 The configuration for the audio assets AudioAsset, think of it as the how it is played. More...
class  AudioInstance
class  AudioManager
 Base class that provide AudioSource from an internal pool Also responsible to elaborate its own pool overflow strategy. More...
class  AudioSoundPlayer
 Component that controls the sound and its spatialization. More...
interface  IAudioInstanceStrategy
class  SingletonAsset
class  SingletonAssetStrategy
class  SoundSlider