|
My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
|
Classes | |
| class | AudioAsset |
| Represent an audio asset, separated from its configurations, think of it like what is played. More... | |
| class | AudioConfigurationSO |
| The configuration for the audio assets AudioAsset, think of it as the how it is played. More... | |
| class | AudioInstance |
| class | AudioManager |
| Base class that provide AudioSource from an internal pool Also responsible to elaborate its own pool overflow strategy. More... | |
| class | AudioSoundPlayer |
| Component that controls the sound and its spatialization. More... | |
| interface | IAudioInstanceStrategy |
| class | SingletonAsset |
| class | SingletonAssetStrategy |
| class | SoundSlider |