This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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EliottChen.ScriptableAudioSystem.SoundSlider Class Reference
Public Member Functions
void
A_SetAudioMixerValue (float linearValue)
Called by the Slider's OnValueChanged event (expects a 0-1 linear value).
string
A_GetMixerGroupName ()
The documentation for this class was generated from the following file: