My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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EliottChen.ScriptableAudioSystem.SoundSlider Class Reference

Public Member Functions

void A_SetAudioMixerValue (float linearValue)
 Called by the Slider's OnValueChanged event (expects a 0-1 linear value).
string A_GetMixerGroupName ()

The documentation for this class was generated from the following file:
  • Runtime/SoundSlider.cs