My Project 0.2.0
This is a Unity Audio plugin using a ScriptableObject architecture. Featuring an autonomous SoundManager capable of referencing, playing and modifying currently played assets
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 NEliottChen
  NScriptableAudioSystem
   NEditor
    CAudioAssetSOEditor
    CSingletonAsset
   CAudioAssetRepresent an audio asset, separated from its configurations, think of it like what is played
   CAudioConfigurationSOThe configuration for the audio assets AudioAsset, think of it as the how it is played
   CAudioInstance
   CAudioManagerBase class that provide AudioSource from an internal pool Also responsible to elaborate its own pool overflow strategy
   CAudioSoundPlayerComponent that controls the sound and its spatialization
   CIAudioInstanceStrategy
   CSingletonAsset
   CSingletonAssetStrategy
   CSoundSlider
 CMoving
 CPlayOnStart